forked from Mirror/frr

- fix 'struct lua_State' - change includes to library style - rename encoder funcs to look like lua_push* funcs - fix erroneous doc comment on prefix encoder - remove unused (and broken) convenience func Signed-off-by: Quentin Young <qlyoung@nvidia.com>
118 lines
3.2 KiB
C
118 lines
3.2 KiB
C
/* Scripting foo
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* Copyright (C) 2020 NVIDIA Corporation
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* Quentin Young
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; see the file COPYING; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __FRRSCRIPT_H__
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#define __FRRSCRIPT_H__
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#include <lua.h>
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#include "frrlua.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define FRRSCRIPT_PATH "/etc/frr/scripts"
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typedef int (*encoder_func)(lua_State *, const void *);
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struct frrscript {
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/* Script name */
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char *name;
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/* Lua state */
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struct lua_State *L;
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};
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/*
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* Create new FRR script.
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*/
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struct frrscript *frrscript_load(const char *name,
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int (*load_cb)(struct frrscript *));
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/*
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* Destroy FRR script.
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*/
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void frrscript_unload(struct frrscript *fs);
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/*
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* Register a Lua encoder for a type.
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*
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* tname
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* Name of type; e.g., "peer", "ospf_interface", etc. Chosen at will.
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*
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* encoder
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* Function pointer to encoder function. Encoder function should push a Lua
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* table representing the passed argument - which will have the C type
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* associated with the chosen 'tname' to the provided stack.
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*
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*/
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void frrscript_register_type_encoder(const char *tname, encoder_func encoder);
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/*
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* Initialize scripting subsystem. Call this before anything else.
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*/
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void frrscript_init(void);
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/*
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* Forward decl for frrscript_lua_call
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*/
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int frrscript_lua_call(struct frrscript *fs, ...);
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/*
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* Call FRR script.
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*
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* Call it like this:
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*
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* frrscript_call(fs, FRRSCRIPT_ARGS("cool_prefix", "prefix", p),
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* FRRSCRIPT_RESULTS("result1", "result2"))
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*/
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#define frrscript_call(fs, ...) frrscript_lua_call((fs), __VA_ARGS__)
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/*
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* Macro that defines the arguments to a script.
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*
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* For each argument you want to pass to a script, pass *three* arguments to
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* this function. The first should be name of the variable to bind the argument
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* to in the script's environment. The second should be the type, as registered
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* by frrscript_register_type_encoder(). The third should be the argument
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* itself.
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*
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* This macro itself should be used as the second argument to frrscript_call().
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*/
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#define FRRSCRIPT_ARGS(...) PP_NARG(__VA_ARGS__), ##__VA_ARGS__
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/*
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* Macro that defines the results from a script.
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*
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* Similar to FRRSCRIPT_ARGS, except this defines the results from a script.
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*
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* The first argument should be the name to bind the first result to and will
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* be used after the script finishes to get that particular result value.
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*
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* This macro itself should be used as the third argument to frrscript_call().
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* It may not be omitted.
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*/
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#define FRRSCRIPT_RESULTS(...) PP_NARG(__VA_ARGS__), ##__VA_ARGS__
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __FRRSCRIPT_H__ */
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